This piece of gear is a strong secondary pick, as Immunity can be a difficult set to farm from Azumanak 11+. Additionally, since this weapon to much easier to obtain than a crafted speed weapon, this opens up crafting possibilities for Wyvern materials. You’ll probably end up buying several copies of this weapon As it’s stat distribution favors tanky supports and DPS units very well. This will be the highest priority piece you can obtain with your badges. In the shop, there are a couple of valuable items that I think are high priority, the rest should be ignored as usual. So if you are no longer interested in running normal difficulty to kill the queen and earn a token, you can just buy your hell token for the week this way. The tokens to enter hell raid are obtained from killing the queen on normal difficulty, there’s one available for purchase with ancient coins from the ancient coin shop, and one additional token being added to the normal shop for the cost of (3) lab tokens. Hell difficulty resets at the beginning of each month, so there’s plenty of time to approach these new bosses, adjust your setups, and clear each fight. Lastly, the hell raid dungeon used to reset each week and that is no longer the case. Note: The helmet from the PvP attack set isn’t that good, and the hell raid helm offers significantly more offensive stat distribution. You get one attack set from the adventures path, two attack sets have been given out as log-in rewards, and there’s a lv.88 attack set which can be purchased over time from the PvP arena currency. The Attack set helmet is also pretty decent since attack sets are easy to obtain. Below is a picture of all the first-time clear rewards. The first time clear rewards are fairly powerful, with the Immunity – Health Necklace and the Destruction – Attack ring being the most notable. While this seems like a minor change, this will allow you to earn 10 badges per month, and purchase items from Hell raid shop each month instead of once every five weeks.Īdditionally, first-time clear rewards have been added to each boss and when the boss is defeated there will also be a chest with an additional chance to obtain a piece of gear, left behind. Now all five bosses are available to challenge, and each boss gives 2 badges. In the original Hell difficulty, only two bosses were available – Karkanis and Arakahan.Įach boss dropped one Queen’s Badge each, and killing them both twice a week gave you eight badges a month. In turn, since we are now able to directly teleport to the boss, the “Morale restriction” has been lessened, since reaching the boss no longer relies on having a morale specific comp to traverse the dungeon. So if you are not interested in farming mini bosses, or want to switch up your team composition, this is a fantastic change! There will be a teleport marker in the area behind the defeated boss that will unlock and all future attempts at each boss can be started from that location. The biggest change to hell raid is that now, once you’ve defeated the boss in a wing of the dungeon, all other bosses will leave the area, so you are limited to one boss per entry token. Previously, when participating in a raid, you would have had to carefully construct a team who’s dialogue options would award you a decent amount of morale while camping, to continue commuting from area to area in the dungeon.
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